Quick info
Engine: Custom framework,
Programming language: C#,
Platform: Pc
Role: Developer,
Team size: 1 Dev, 1 Artist,
Date: November 15th, 2017. duration 10 weeks, +- 7 hours per week
Group
–Mark Delput Dev
–Melle Oldenhof Artist
About the game
This is a puzzle click adventure game were you play as a plane crash survivor in an unknown location, and your main goal is to leave this location.
Main cool features:
Type writer text
-Easy to show text with a type writer style.
-Text easily changed in a .txt file in project.

Quest
-Easy to create quests by 1 function.
-Uses inventory to check if player has the required item.
Puzzles
-As player your task is to get out of here, that is possible with the help of other characters. Find stuff out so you can leave this town.
Music
-In game music
-Sound coming from radio or environment.
-Sounds and music made by Melle (artist).
Complete gameplay video
Code snippet: TypeWriter
If I wanted to use the typewriter text I created a new instance of this class and use the constructor to give it the data it needed.
after that I only have to start the DrawText() function when you need this text to been drawn and everything else is automated.
/// <summary> ///Init the typewritter, start the writter with the DrawText function /// </summary> public TextWritter(string fileName, int lineNumber, float delay, string backGround = "textBackground") { m_gm = GameEngine.GetInstance(); #if DEBUG m_file = ("../../Assets/text/" + fileName + ".txt"); #else m_file = ("./Assets/text/" + fileName + ".txt"); #endif m_lineNumber = lineNumber; m_delay = delay; m_textBackGround = new Bitmap("background/" + backGround + ".png"); }